Workshop: The Network as Material

Dates and times
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This workshop is held in partnership with Designing Digital Media for the Internet of Things.

In this workshop media artist Julian Oliver guides participants through an in depth study of the network as a medium for creating art. The workshop explores the many tools available for interrogating and manipulating data over both wired and wireless networks. Most of these tools are typically reserved for IT specialists, however this workshop puts them in the hands of artists. From sculpting data to turning network traffic into sound, poetry and images the participant will gain a deep appreciation for networks and the vast terrain they provide for artistic intervention and creation. (See detailed workshop outline below.)

NB: Each participant must bring their own laptop and blank USB key.

About the instructor: Julian Oliver is a New Zealand born media artist based in Berlin. He has presentedpapers and projects at many museums, international electronic-art events and conferences, including the Tate Modern, Transmediale, Ars Electronica and the Japan Media Arts Festival. His work has received several awards, ranging across technical excellence, artistic invention and interaction design. He has given numerous workshops and master classes in game-design, artistic game-development, object-oriented programming for artists, UNIX/Linux, virtual architecture, interface design, augmented reality and open source development practices worldwide.

About DDiMIT: DDiMIT stands for “Designing Digital Media for the Internet of Things.” Departing from the traditional model of the hackerspace, DDiMIT is an “organization of organizations,” a virtual and physical space where Ontario companies, academic institutions, and community organizations can leverage their joint knowledge and skills to explore, learn and create for the ‘Internet of Things.’ The DDiMIT partnership catalyzes development and research around how our data-connected world is increasingly moving off the screen and into the everyday world of objects, buildings and activities.

Workshop plan:

Day 1 (Saturday May 28, 9:00am – 5:00pm)

Hours 1 to 3: Introduction
– Network as landscape
– Network topologies
– Meteorology of a network
– Demonstrations using UNIX utilities

Hours 3 to 6: Data structures
– The OSI layers
– The Anatomy of a Network Packet
– Ports and protocols
– Network archaeology
Demonstrations using UNIX utilities and Python Scapy

Hours 6 to 8: Introduction to wireless networking
– Understanding WiFi as a radio device
– Tuning in: Monitoring third party traffic

Day 2 (Sunday May 29, 9:00am – 5:00pm)

Hours 1 to 3: Network packet capture and dissection
– Packet tracing
– Packet capture using libPCAP
– Packet analysis using Scapy

Hours 3 to 4: Network states
– The content of a network
– Network as file-system

Hours 4 to 6: Packet Creation
– Network packet poetry
– Network packet actions
– Network packet sculpture
Demonstrations using UNIX utilities and Python Scapy

Hours 6 to 8: Network as graphic material
– Drawing with networks
Demonstrations using Python Scapy and several third party tools

Day 3 (Monday May 30, 9:00am – 5:00pm)

Hours 1 to 4: Packet capture and data reconstruction
– How to view any image another network user is resourcing
– How to view any webpage another network user is resourcing
– Sonification of network chat (Facebook, AIM, ICQ, MSN, Yahoo)

Hours 4 to 7: Ruling the network
– Man In The Middle interventions
– Manipulating network sessions of users
— DNS spoofing / URL redirection
— Realtime Image swapping
— Realtime chat text manipulation

Hours 7 to 8: Closing session
– The network as material

2 thoughts on “Workshop: The Network as Material

  1. Pingback: The Network as Material | Subtle Technology

  2. Pingback: Immedia » Blog Archive » Interview with Julian Oliver

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